Give back to the community
It seems to come up fairly often that members of the UX community are hesitant to share their experiences because the principles of UX are perceived as too abstract to be easy to teach to others. I have to disagree. Teaching UX is no different than teaching any other subject. The reason I’ve been thinking about this lately is that I recently worked with Tutsplus Premium to create a 17 lesson screencast series on the basics of UX Research and Design.
Many exciting adventures were had in the recording of the screencast itself- for one, I didn’t have access to a recording studio, and never realized how loud my life is. Which is how I came to be recording screencasts on the floor of a closet. With my cat sitting next to me. (To keep her from pawing at the closet door and alerting her louder, less well-behaved younger brother to my location.) But that’s a story for another time.

She thought it was very exciting.
This originally came about when Envato decided to relaunch their Tuts+ Premium site with an emphasis on screencast content. I had written for them in the past, so they approached me with the suggestion that I do a course on UX. They had little to no idea what content such a course might contain, so they left the curriculum completely up to me. Luckily I knew exactly what kind of content I wanted to create. I wanted to make the complete guide to practicing UX. The one I’d wished I’d had when I first graduated.
UX is a fairly young field, and there’s a lot of disagreement even among UX practitioners about what exactly it is that they should be doing- conducting tests and surveys? Organizing information? Writing micro-copy? Tracking demographics and usage data? Making graphics? Writing code? All of the above?! I have to admit that I am one of those who further muddies the waters by refusing to say, ‘I do this, but I don’t do that.’ This is because I have always worked on small teams, where a willingness to wear many hats was crucial.
The fact that the field covers such a wide array of topics, each with their own opportunities for specialization within makes it a unique challenge to teach at an overview level. Someone broached the question to me ‘How do you approach the difficulties in teaching UX Design? I find it incredibly difficult to do that without a project handy and, even when one is, it’s a test project that’s so devoid from reality as to be trivial.’
Let’s make a comparison, just for argument’s sake. I think we could all agree that the field of graphic design is also vast, broad, and contains within itself a variety of areas where specialization is possible. And yet, the internet is overflowing with graphics tutorials. Some of them deal with underlying principles, some are very small and specific. I see tutorials all the time for creating one effect or another in say, Adobe Photoshop, and yet, we don’t seem to hear a lot of hand-wringing that no one is teaching the overall principles of design, or that lessons in graphic design are too trivial to be useful or relevant. Many small lessons add up to a body of working knowledge. It’s valid to apply that approach to UX as well.
It’s ok to create a lesson on something that’s small and specific. Even a trivial example goes to demonstrate principles and techniques. Besides, you can’t teach everything at once. So break it into pieces.
I broke down my experiences with the lifecycle of UX into three parts:
- Research
- Design
- Implementation
In the research section, I covered topics like:
- Defining the anatomy of the user experience,
- Finding out who your users are,
- Identifying and prioritizing usability problems,
- Designing tests and working with users
In design, I covered topics like:
- Creating an information architecture
- Designing interactions
- Creating wireframes and UX considerations for visual designs
In implementation, I talked mostly about things like tools and resources, but also about
- getting organizational buy-in,
- project workflow,
- project management methodologies,
- and how to win arguments with data.
In each topic, I used an example from real life. In some cases, I used the same example from lesson to lesson, building on it the way that I would have in real life. In other cases, I took an existing website in the world, and demonstrated how to apply analysis techniques to the content that was there. I laid a strong emphasis on the idea that I was showing one way to do it, not The Right Way To Do It™.
I think that’s an important distinction to make in many subject areas, but especially in an area like UX, where the best outcome is so heavily dependent on your particular context. But I do disagree with the notion that demonstrating how to design a navigation menu on a web application is not also demonstrating principles that would apply equally well to say, a mobile app.
The overview was far from comprehensive, but it gave at least a snapshot-level introduction to each topic included, and feedback has ranged from the positive to the outright ecstatic. You don’t have to be a regular on the national conference beat to make positive contributions to the community, just be willing to share what you do every day. There are a lot of people who are eager to learn from you!
(‘Fundamentals of UX Design’ is available on Tuts+ Premium here: http://tutsplus.com/course/ux-design/)





It was a proud day for me. Possibly even the greatest triumph of my career thus far.